Hello Everyone. 

Description: 
The First Blood Bonus mutator will give a bonus to whoever performs the first kill in a match. 

Game types supported. 
Deathmatch & Team Deathmatch with extra frags. 
Last Man Standing & Dead Man Standing with extra lives. 
Capture The Flag, Assault, Jailbreak, Domination & Eavy Domination Plus with extra health and / or armor. 

Customizable options. 
Number of extra frags in Deathmatch & Team Deathmatch. 
Number of extra lives in Last Man Standing & Dead Man Standing. 
The health and armor values for Capture The Flag, Assault, Jailbreak, Domination & Eavy Domination Plus. 
The sound that plays when the bonus activates. 
Each game type has it's own values except for ArmorAbsorption which is the same for all armor bonuses. 

Why would I use it? 
This mutator encourages players to kill each other as soon as the match starts instead of hoarding pick-ups. 
It does not affect game play greatly as only one player gets the bonus per match. 
It goes great mixed with other bonus mutators that work in similar events like Headshots or Killing Sprees. 
It feels good to perform the first kill in a match, doesn't it? 
It is almost entirely customizable. 

What about bugs? 
There are some minor issues with the armor. If the armor bonus is 0 the HUD will change the 0 to a golden one 
as if the player picked up a Shield Belt, this is merely visual as it is still 0 armor. 
The other issue with armor is the ArmorAbsorption value. The default value is 100 as with the Shield Belt, 
this means that the Shield takes all damage, however this value can be lowered to other values like 75 which 
is the ArmorAbsorption value of the Body Armor. 
The issue triggers when this value is below 100 and the player picks up a Shield Belt, instead of turning the 
ArmorAbsorption value back to 100, it keeps it at whatever value the player choose. 
The armor still works, however the player's health will go lower when taking damage instead of just the armor. 
Once the armor is depleted it goes back to normal so any Shield Belt or armor you pick up will be the same as ever. 
Another thing you may find is that killing monsters triggers the bonus and that monsters can also get the bonus. 
This mutator was never intended to be used with monsters so this is not taken as a bug or something similar. 

Anything else I should know? 
The mutator comes with an .ini file which has it's own explanations and everything should be pretty clear. 

Are you planning on improving it? 
Yes, the first thing to do should be fixing those minor problems. 
After that I would like to make a mod menu for it to make things easier and add a weapon bonus as well. 

Who made it? 
This mutator was made by Death with a lot of help from Mr.Loathsome, you can find us at UT99.org 

